What social computing can learn from anthropology
According to Michael Fischer's work on Representing Anthropological Knowledge: Calculating Kinship, Analyzing and Understanding Cultural Codes:
These principles of interaction are not limited to kin, or family - and I'm sure I'm not the only one who thinks that a more nuanced and qualitative understanding of how people are related to each other in a variety of contexts would greatly benefit current research and development in social computing applications.
Fischer goes on to explain that anthropologists have used computers since the 1960s to help make sense of kinship data, although
When it comes to defining the conceptual requirements for kinship modelling, the anthropologist must also be clear about her requirements. For example, a generic computer function would be establishing links between individuals in a population; a specialised function might be establishing gift giving and receiving conventions and taboos amongst a particular group of people. Most social and cultural interaction exhibits rather complex patterning that calls for more specialised computer functions; to simply draw out links between people will never be enough.
Since all people are social creatures, it is very easy to assume that we all understand social relationships - but without detailed conceptual requirements and specification models, many types and means of relationship will simply be inferred or taken for granted by the designers and programmers, and in the end, limit the software's capacity to represent and adapt to people's actual lived experiences.
Update: Matt Jones just pointed me to Simon Roberts' Linkship: Imagining a New Kinship of Networks presentation (slides here) from 2002. Maybe Will Davies or another of the fine folks at the i-society will read this post and explain why the idea still hasn't caught on? :)

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