Monday, June 16, 2003

PLAY research

Um, yes, I'm still in collect-mode ...

"We believe that in the future, computation will become just another material for design, and take a natural place in human existence alongside other basic technologies such as writing and electricity. The research in PLAY will prepare us for that future."

Textiles and Computational Technology
With this research project, we aim to join two different areas of design and technology development: information technology and textiles. On the one hand, we are looking for new applications and areas for textiles; on the other, we want to give information technology new clothes and expand the design space of everyday computational things.

Public Play Spaces
Public Play Spaces is a platform for creative work exploring the playful, emotional and appropriate incorporation of technology into everyday public life. It's a conceptual framework for several projects and initiatives, including 'Sonic City', 'Underdogs & Superheroes', 'Wearable Line', 'Tejp', and [ fringe ]. Drawing on art, architecture, game and interaction design, the work focuses on developing both innovative design methods and experimental prototypes for social interventions in public space.

Slow Technology
Within the research project Slow Technology we are experimenting with time as a variable in interface design, beyond the point of trying to minimize the time taken to perform a certain task. Instead, we want to design technology that encourages moments of reflection and mental rest by being slow, i.e, to provide food rather than fast-food for thought.

See also:

Slow Technology: Designing for Reflection (pdf) by Lars Hallnäs & Johan Redström. "The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view."

Designing Everyday Computational Things, Johan Redström, Ph. D. Thesis, Dept. of Informatics, Göteborg University, 2001.

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