Monday, February 10, 2003


Not earth-shattering, to be sure, but exemplary of how thousands of people are using online games to either project their real voices or speak up as they might not in real life. Players of EverQuest, the most popular online game in the United States with about 85,000 playing at any time, held in-game candlelight vigils after the Sept. 11 attacks and even created memorials within the game's universe. Such games have become "online petri dishes" to show how far people will go in wedding their real and virtual lives, said Amy Jo Kim, an online-games designer involved with


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