Tuesday, September 10, 2002

ergodics and play

just read "The Myth of the Ergodic Videogame" by james newman.

"the pleasures of videogame play are not principally visual, but rather are kinaesthetic....What I am suggesting is that, by better understanding the particular types of engagement that occur between players and on-screen characters during play, we may begin to arrive at a point where we donít have to think about Lara [Croft of Tomb Raider fame] in playable game sequences in terms of representation Ė we donít have to think about her in terms of representational traits and appearance Ė we donít even have to think about "her" at all...

"The On-Line relationship between primary-player and system/gameworld is not one of clear subject and object. Rather, the interface is a continuous feedback loop where the player must be seen as both implied by, and implicated in, the construction and composition of the experience...

"In recollection of their play, players talk not of playing or controlling but of "being". The concentration on viewpoint (often erroneously referred to as "perspective") reveals an over-reliance on representational models and mechanisms of player/viewer connectivity. It is my assertion here that the degree of participative involvement and engagement with any specific game is not contingent upon the mode of representation."



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